are just some techniques I’ve come across. There are still a few more I’d like to add, but I haven’t had the chance to create them yet. Hopefully I’ll be able to get to those soon.

This is a great way to move across the server quickly and quietly. If you need to get somewhere with stealth, this is the way to do it.

📍 How to Redirect a March

  1. Send a march toward a nearby gathering tile.
  2. Before it arrives, tap the NEW destination you want to attack or reinforce.
  3. Select the same march that is currently traveling to the gathering tile.
  4. Tap Depart.
  5. Your march immediately changes course and heads to the new destination.

⚠️ Important

Redirect BEFORE the march reaches the gathering tile.

If the march arrives, it will begin gathering resources and can no longer be redirected.


💡 Why Use This?

  • Reach distant battles faster.
  • Reinforce allies sooner.
  • Change targets without recalling home.
  • Create decoy marches and fake attacks.
  • React to changing battlefield conditions.
  • Save time during KvK, Royal City, and Alliance Wars.

🦋 Mothy Tip

The gathering tile is just a temporary waypoint.

As long as your march is still moving, you can send it somewhere else. The march never has to reach the gathering tile—it simply gives you a fast launch point for changing targets on the fly.


This is a great approach if you feel you need to divert attention from your main attack. If the alliance is organized and online, this may allow you and a smaller team to hit larger targets more successfully.

🎭 Diversion Attack (Fake-Out)

A Diversion Attack is used to trick your opponent into reinforcing the wrong target.

Instead of attacking your real target immediately, you send a march toward a decoy sanctuary. While the march is still traveling, you redirect it to your actual target.

Your opponent sees the first attack warning and often sends reinforcements to defend the decoy. By the time they realize what happened, your march is already heading somewhere else.

How to Perform a Diversion Attack

  1. Attack a decoy sanctuary.
  2. Before your march arrives, tap your actual target.
  3. Select the same active march that is currently moving.
  4. Tap Depart.

Your march immediately changes direction and attacks the new target.

What the Enemy Sees

  • An attack alert appears on the decoy sanctuary.
  • Defenders may begin reinforcing that location.
  • Alliance members often react in chat.
  • Attention is focused on the wrong target.

What Actually Happens

  • Your march is redirected before arrival.
  • The attack warning has already done its job.
  • Your real target is attacked instead.
  • Enemy reinforcements may arrive too late or defend the wrong sanctuary.

⚠️ Important

The redirect must happen before the march reaches the decoy target. If your march arrives first, combat begins and the redirect opportunity is lost.

🦋 Mothy Tip

A good diversion doesn’t have to fool everyone—it only has to fool enough people to create an opening.

Watch for alliance-wide attack alerts. If defenders react quickly to notifications, a well-timed diversion can pull reinforcements away from your true objective.


This is ideal when you want to hit a player multiple times in a row, and it can keep going until you’re finally declared the loser. You can run this with all your squads at once—so imagine three teams cycling in a big rotation against a single player. Talk about a brutal attack.

🔗 Chain Attacks

A Chain Attack keeps your troops fighting instead of waiting for them to return home.

As soon as a battle ends and your march begins returning, you can immediately send that same march back into combat, keeping constant pressure on your target.

How to Perform a Chain Attack

  1. Attack your target.
  2. When the battle ends and your march starts returning, tap the moving march.
  3. Select the same target (or choose a new one if needed).
  4. Tap Depart.
  5. Repeat as long as your troops are able to continue fighting.

Why Use Chain Attacks?

  • Maintain constant pressure on the enemy.
  • Reduce downtime between attacks.
  • Force defenders to react repeatedly.
  • Get more value from troops already in the field.
  • Create more opportunities to deal damage before the enemy can recover.

⚠️ Important

Your troops must already be returning from a battle. Once they have returned home, they become a normal march again and lose the time-saving advantage.

🦋 Mothy Tip

Every return trip is another opportunity.

Instead of waiting for your troops to come all the way home before sending them back out, redirect them while they’re already moving. It saves time, keeps pressure on your opponent, and lets you react much faster during active battles.


This is my favorite. Why does it matter if you don’t have troops from KVK or Alliance Duel? You can still have fun. Be annoying, be a team player, distract and pull focus away from the attackers. Make them question what’s going on, make them wonder who’s going to attack and why. Being a smaller player doesn’t mean you have nothing to add—it just means doing it in a smart way so your growth doesn’t stop.

👀 Scouts: Be a Pest

Scouts are one of the fastest and safest tools in the game. Even if you’re low on troops or can’t participate in battles, you can still help your alliance by scouting enemy activity.

Sometimes the information is valuable. Sometimes you’re just making the enemy wonder what you’re doing. Both can be useful.

Why Scout?

  • Scouts travel quickly.
  • No troops are lost.
  • If danger appears, they can return to your Assembly Point.
  • They help gather battlefield information.
  • They keep enemies guessing.
  • Sometimes… they’re just annoying. 😄

Low on Troops?

You can still contribute!

  • Scout enemy players.
  • Watch active targets.
  • Monitor enemy movements.
  • Check what’s happening around the battlefield.
  • Look for opportunities.
  • Be curious.
  • Be a pest.

What Can Scouts Find?

  • Active or expired shields.
  • Reinforcements.
  • Enemy activity.
  • Recent relocations.
  • Hidden movements.
  • Unexpected surprises.

More Scouts = More Information

One scout is helpful.

An entire alliance scouting at once can make it difficult for the enemy to hide what they’re doing. Multiple scout reports give leadership a better picture of enemy movements and can also distract opponents with constant notifications.

🦋 Mothy Tip

Low on troops? Go be a pest!

Scouts are fast, free, and risk-free. Whether you’re gathering intelligence or simply keeping the enemy busy, scouting is a great way to stay involved and support your alliance without risking troops.

Happy scouting! 🧡


Lets put them all together and make a overwhelming storm! Hit hard, fast and confuse. Most important is have fun!

⚔️ Force Multipliers

Small Actions. Big Results.

Winning battles isn’t just about having the strongest players. It’s about having an alliance where everyone contributes.

Many small actions working together create pressure, opportunities, and victories that one player alone can’t achieve.

Ways to Help Your Alliance

👀 Scout

  • Find enemy targets.
  • Watch enemy activity.
  • Share important information.
  • Keep an eye on the battlefield.
  • Even scouting can make the enemy react.

🎭 Diversion Attacks

  • Draw enemy attention.
  • Create confusion.
  • Open opportunities for your team.
  • Force the enemy to defend the wrong target.

📍 March Redirection

  • Change your destination while marching.
  • Reach important fights faster.
  • Adapt to changing battlefield conditions.
  • Save valuable travel time.

🔗 Chain Attacks

  • Attack again without waiting to return home.
  • Keep constant pressure on the enemy.
  • Reduce downtime between attacks.
  • Force defenders to respond repeatedly.

Everyone Can Help

You don’t have to be the strongest player to make a difference.

Strong Players

  • Deal damage.
  • Lead attacks.
  • Break defenses.

Scouts

  • Gather information.
  • Track enemy movements.
  • Identify opportunities.

Diversion Players

  • Distract defenders.
  • Create confusion.
  • Pull reinforcements away.

Redirect Players

  • Reach battles faster.
  • Reinforce where needed.
  • Respond quickly to changing situations.

Chain Attack Players

  • Keep pressure on targets.
  • Maximize time spent fighting.
  • Prevent the enemy from recovering.

Every role has value.

Alone vs. Together

One player can only do so much.

When an entire alliance scouts, redirects, creates diversions, chain attacks, and fights together, those small actions combine into overwhelming battlefield pressure.

That is how alliances win.

🦋 Mothy Tip

You don’t have to do everything.

Just do something.

Every scout report, every reinforcement, every diversion, every redirect, and every attack helps your alliance. Small contributions from many players are often more powerful than one player trying to do it all.

Small actions. Big results. Together, we are unstoppable. 💜