
🩹 Batch Healing
Heal smarter. Heal together.
Batch healing is one of the best ways to reduce healing time while helping your entire alliance recover faster after battles.
1️⃣ More Players Online = Faster Healing
Healing speed improves when more alliance members are active and pressing Help.
An active alliance can heal significantly faster than an inactive one.
More players helping = more troops healed in less time.
2️⃣ Adjust Your Healing Duration
You can choose how many troops to heal at one time.
Instead of healing everything in one long timer, try breaking your healing into smaller batches.
This gives your alliance more opportunities to press Help and reduce your healing time.
3️⃣ Mothy Tip
A good starting point is around 30 troops per healing cycle.
This usually provides a great balance between:
- Speed
- Efficiency
- Alliance Help
Your ideal batch size may change depending on your alliance’s activity, but around 30 is an excellent starting point for most players.
4️⃣ What Affects Healing Speed?
Healing isn’t determined by only one thing. Several systems work together to reduce your healing time.
🤝 Alliance Activity
The more active your alliance is, the more Help presses you receive, reducing your healing timers.
🦸 Survivor Buffs
Some survivors provide healing bonuses. Upgrading the right survivors can noticeably reduce healing time.
📚 Alliance Research
Research completed by your alliance improves healing for every member.
📖 Individual Research
Your own research also increases healing efficiency and reduces recovery time.
Every bonus stacks together, so improving multiple areas has a much bigger impact than relying on only one.
5️⃣ Don’t Forget the Help Button
Always press the Help button whenever it’s available.
Helping your teammates:
- Costs nothing.
- Speeds up their healing, construction, research, and training.
- Encourages others to help you when you need it.
A helpful alliance grows stronger together.
🦋 Mothy Tip
Healing is a team effort.
Fast healing doesn’t come from one upgrade—it comes from active teammates, good survivor choices, alliance research, personal research, and using the Help system regularly.
The stronger your alliance works together, the faster everyone gets back into the fight.
Heal together. Fight stronger.


🛡️ Set & Remove City Defense
Protect your troops during attacks, rallies, and wars.
1️⃣ Open Your City Barricade
- Open your city.
- Tap the City Barricade.
2️⃣ Open Fortifications
Inside the City Barricade, tap Fortifications.
3️⃣ Enable City Defense
Check the Join Defense box for the squads you want defending your city.
When Defense is ON:
- Your troops defend your city.
- Your resources remain protected.
- Best when you expect to be attacked by a weaker or similar-strength player.
4️⃣ Disable City Defense
Uncheck the Join Defense box to remove your squads from your wall.
When Defense is OFF:
- Your troops return home instead of defending.
- You will still lose a small base number of troops (approximately 307 in testing).
- Your resources are no longer protected.
- Usually results in much lower troop losses against a much stronger opponent.
⚠️ Which Should You Choose?
🛡️ Keep Defense ON
- You’re stronger than the attacker.
- The attacker is about your size.
- You expect to win the defense.
- Protecting your resources is important.
🚫 Turn Defense OFF
- A much stronger player is attacking.
- You know you can’t win the fight.
- Saving your troops is more important than protecting resources.
Removing your defense won’t prevent all losses, but it can dramatically reduce casualties when you’re badly outmatched.
🦋 Mothy Tip
There isn’t one “correct” setting.
Think before every attack.
If a much stronger player is about to hit you, removing your wall defenders can save thousands of troops.
If a weaker player attacks, keeping your defense active may actually result in fewer losses because your defenders can defeat the attack.
Choose the option that gives you the better outcome—not the same option every time.


🪖 Train Low → Promote High
The smart way to train troops.
Your Sanctuary level unlocks higher troop tiers, but your Training Grounds don’t all have to match your Sanctuary level.
Keeping one or two Training Grounds at your highest level while leaving the others lower creates a more efficient troop production system.
1️⃣ Set Up Your Training Grounds
Main Training Ground
Keep one Training Ground close to your Sanctuary level.
This will be your primary building for promoting troops to your highest troop tier.
Second Training Ground (Optional)
A second high-level Training Ground can help support promotions if you’re training large numbers of troops.
Remaining Training Grounds
Leave the remaining Training Grounds at lower levels.
Use these buildings to continuously train lower-tier troops that can later be promoted to higher tiers.
2️⃣ Train Low, Then Promote
Instead of training every troop at your highest tier:
- Train lower-tier troops in your lower-level Training Grounds.
- Promote them in your highest-level Training Ground.
- Keep every Training Ground working instead of waiting on one long training queue.
3️⃣ Why Players Use This Strategy
This strategy does save a small amount of time, but the time savings are not dramatic.
The real advantage is creating a more efficient training pipeline.
Think of your Training Grounds like a factory assembly line.
Instead of every building being tied up with one 24+ hour queue, you have several Training Grounds finishing at different times.
For example, instead of one giant timer, you might have:
- A 2-hour queue
- A 4-hour queue
- A 7-hour queue
- A promotion queue
As one queue finishes, another begins.
Troops are constantly moving from one stage to the next instead of sitting in a single long training timer.
This gives you more opportunities to:
- Start new training queues.
- Promote troops when it works best for you.
- Decide when to use speedups.
- Save promotions for Alliance Duel or other events.
- Keep all of your Training Grounds productive.
The biggest benefit isn’t a huge reduction in training time.
It’s having more control over your troop production.
4️⃣ Why Experienced Players Prefer It
Train Highest Tier Everywhere
- Long training queues.
- Buildings stay occupied for long periods.
- Easy to manage because every Training Ground is the same level.
- Less flexibility when planning around events.
Train Low → Promote High
- Saves a small amount of training time.
- Shorter, staggered training queues.
- Buildings finish at different times.
- Better control over troop production.
- Easier to manage speedups.
- Easier to stack rewards during events.
Neither method is wrong. They simply prioritize different goals.
⚠️ Important
Training times vary depending on:
- Research
- Survivor Buffs
- VIP Bonuses
- Titles
- Alliance Research
- Queue Size
- Training Speed Buffs
Always check your timers before using speedups.
🦋 Mothy Tip
This is my personal strategy, not the only strategy.
Some players prefer to keep all four Training Grounds at the same level, and that’s perfectly okay. If seeing uneven building levels bothers you, or you simply like having everything upgraded together, there’s nothing wrong with that approach.
I chose a different path.
Right now my Training Grounds are 25 / 23 / 14 / 11 because I wanted to prioritize reaching Sanctuary 30 instead of spending those same resources upgrading every Training Ground immediately.
For me, those resources were better invested in progressing my account. Once I reach Sanctuary 30, I can always go back and finish upgrading the remaining Training Grounds.
The small amount of time saved is a nice bonus, but it isn’t the main reason I use this strategy.
The real advantage is flexibility.
Instead of locking all of my troops into four long training queues, I have several different training and promotion timers finishing throughout the day. That lets me start new queues more often, promote troops when events begin, decide when to use speedups, and keep my troop production moving like a factory assembly line.
Choose the strategy that matches your goals.
If you enjoy keeping everything even, level all four Training Grounds together.
If your priority is reaching higher Sanctuary levels as quickly as possible, you may decide to delay some Training Ground upgrades and come back to them later.
Neither choice is wrong—it’s simply a matter of what works best for you.
Train smart. Rotate often. Grow stronger.

💀 Soldier Casualties – How It Really Works
Understanding how troop losses work can help you make better decisions when defending your Sanctuary.
1️⃣ Additional Death Mechanic
When your Sanctuary is attacked and your defense fails, you suffer additional troop losses.
These losses come from your Barracks, not just the battle itself.
The number of troops lost depends on your Sanctuary level.
- Lower Sanctuary = fewer automatic Barracks losses.
- Higher Sanctuary = more automatic Barracks losses.
2️⃣ Hospital Capacity Matters
Troops that are severely wounded are sent to your Infirmary.
If your Infirmary has room, they can be healed.
If your Infirmary is full, any additional severely wounded troops will die.
Always keep an eye on your hospital capacity before major battles.
3️⃣ Two Different Outcomes
❌ No Defense (Empty Wall)
If you remove your wall defense:
- Your defense fails immediately.
- You still suffer automatic Barracks troop losses.
- Some troops may go to the Infirmary (if there is room).
- The remaining troops die.
Result:
Removing your defense does not mean you avoid all troop losses.
You will still take the automatic Barracks losses.
✅ Defense Enabled
If you defend your city:
- Your heroes and troops fight.
- A normal battle takes place.
- Wounded troops go to the Infirmary.
- Deaths occur from the battle itself and any hospital overflow.
Result:
You have a chance to win the defense, defeat the attacker, and potentially lose fewer troops overall.
4️⃣ Which Strategy Should You Use?
💪 Enemy Much Stronger Than You
Consider:
- Removing your wall defense.
- Pulling your heroes off the wall.
- Avoiding unnecessary reinforcements.
Goal:
Accept the smaller automatic Barracks loss instead of losing thousands of troops in a battle you cannot win.
⚔️ Enemy Similar or Weaker
Keep your defense active.
- Defend with your heroes.
- Fight the battle.
- Protect your resources.
- Give yourself a chance to win.
Goal:
Win the defense and make the attacker pay the price.
🦋 Mothy’s Golden Rule
No Defense ≠ No Losses.
Removing your defense reduces losses against much stronger opponents, but it does not eliminate troop deaths.
The best choice depends on who is attacking you.
Your goal isn’t to avoid every loss.
Your goal is to lose the fewest troops possible.